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Walker 2:14:2 This circuit started out the way so many of my projects do -- as a bastardization of several of Wilf's circuits. I started with Wilf's auto-startup quadcore, and was just going to build it the way Wilf presented it: ![]() Later, it occurred to me that building this wouldn't really represent much of a "step up" from the Walker 2:14:1 circuit -- the driver circuitry is different, but the same functionality is provided ("vanilla" 2-motor walker). So instead, I grafted on driver circuitry from another of Wilf's posted circuits: ![]() Here, notice that the two "spare" 74*14 inverters (so sadly wasted in the Walker 2:14:1 circuit ) are put to use implementing reversing logic; this logic is implemented via the enable inputs of the 74*240. Wanting to keep the ability to swap timing resistors in & out (note that this diagram shows variable resistors to allow for balancing each motor's run duration in each direction), I merged the core of Wilf's first circuit with the reversing logic and driver circuitry of the second diagram. Here's a circuit diagram for this hybrid (indicator LEDs and associated current-limiting resistors not shown for clarity): ![]() Note that here, as in the second of Wilf's diagrams ("Reversing MPNC uCore") above, motor 1 must be the walker's front motor, and motor 2 must be the walker's rear motor.
Here's how to lay out the components on a Walker 2:14:2 PCB (with a 72 DPI display, these images are 2 times the size of the actual PCB): ![]()
Parts list -- required items
Parts list -- optional items (indicator LEDs w/ resistors)
The values for C3 and R1 determine the neuron firing times -- these are functions of the gear motors you use, the voltage you're running this circuit at, and the length of your walker's legs. I use Mac floppy eject motors (which are efficient, if a bit slow) and run the circuit at 5V, and find that C3 = 0.47 uF and R1 = 1 MOhm works well for me. Your mileage may vary. The values for C2 and R2 govern the amount of time your walker spends in reverse; using the listed values results in about 10 seconds of reverse (at 5V). The value for R3 governs how long it takes to sense a reversing switch "touch" (i.e., it protects you against a "noisy" sensor). If you're connecting this card to a "springy" touch sensor, there's no need to mess with this value; if you're using a less-noisy sensor (like the Sharp IR proximity sensor), you'll want to reduce the value of R3, or replace R3 with a jumper wire. For what it's worth, with R3 = 100K and C2 = 10 uF, the minimum closing time to start reversing is about 1 second. Note that the 74*14 and 74*240 ICs are "socketed," both to protect the ICs during soldering, and to allow for experimentation with IC subfamily. Similarly, the timing resistors and filter capacitors are plugged into individual sockets to allow for tinkering. As is mentioned elsewhere, the 8-pin DIP socket allows a variety of "brain" cards to be swapped on and off a given walker. The other components (8 green and red LEDs, and 6 associated 1 K resistors ) are there to show you when a given neuron is active.
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Copyright © 2001 Eric H. Seale |